The Tides of Saint-Brendan
A vanished friend calls for your help. A harbour town hides a foul pact. Something is stirring beneath the swell.
- System
- Custom investigation system (d100)
- Players
- 4 to 6
- Duration
- 8 to 12 hours
- Level
- Any level
Saint-Brendan was once a prosperous village of coopers whose barrels sailed every sea. Today it is a half-dead place, drowned in fog, where the air smells of salt and of something older. Its last inhabitants have skin too smooth and eyes set too far apart. People blame a village left isolated for too long.
The investigators all received the same letter from the same old friend, Jonas Whitlock, a scholar who came here to write a book. He has found something he does not dare name, and begs them to join him before the new moon. When the party arrives, the moon is nearly dark, and Jonas has not come out to meet them.
"Do not take the coast road after dark. And if you hear me say that all is well, turn around and leave."
The village answers questions with a politeness that chills. Pages are missing from the registers, the old families fall silent together, and the tide rises a little higher every night.
A five-act horror scenario with its own d100 investigation system and its Sanity rule: no dungeon, no battle map, an investigation that costs something, and a village closing quietly around the party. Four possible endings depending on what the group uncovers and what it is willing to pay to know it.
What the manuscript contains
- Complete five-act scenario, fully laid out and ready to play
- Custom d100 investigation system, with a Sanity rule
- Six pre-generated investigators, detailed archetypes with strengths and weaknesses
- Five non-player characters with voices, secrets and motives
- Stat blocks for every antagonist, ready to use
- Jonas's letter to hand out to the players, plus many atmospheric boxes
- Four alternate endings depending on the group's choices