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The Ashes of Omu

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The Ashes of Omu

A school of magic explodes. A forgotten door creaks open. Who woke it, and why?


System
5e compatible (SRD 5.1)
Players
4 to 5
Duration
4 to 8 hours
Level
Level 4

Omu is a city of portals and flying carts, run by a council of merchants and mages who have installed a comfortable figurehead at the top. Magic here is ordinary, commercial, as regulated as clockwork. Then, in the middle of the night, the School of Arcane Arts explodes.

Sixteen dead. The headmaster in shock. The city calls it an accident, and the file would already be closed if one man had not noticed that no fire throws rubble thirty metres.

"They want me to write the word accident at the bottom of this report. I would rather pay people to go and look. Find the truth before it turns political."

Under the paving stones of Omu sleep things older than the council, and someone in the city has an interest in their not waking. Or in quite the opposite.

A free introductory scenario, playable on its own: a city investigation, a descent beneath the streets, a full puzzle, and several endings depending on what the party decides and what state it is in by the end. A good way to discover the world of Aethon and how these booklets are written.

What the manuscript contains

  • Complete playbook, fully laid out, ready to print
  • Original lore of the world of Aethon and the city of Omu
  • 7 illustrated pre-generated characters with detailed sheets and a glossary
  • 6 non-player characters with voices, secrets and motivations
  • A full puzzle (the Hall of the Four Pillars) with progressive clues
  • Stat blocks for every enemy, ready to use
  • Alternative endings depending on the party's choices and condition