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The City of Masks

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The City of Masks

Act II of the campaign The Oath of Cendrelac. A murdered informant, three masked factions, and a city where every smile hides a dagger.


System
Compatible with 5e (SRD 5.1)
Players
4 to 6
Duration
5 to 7 hours
Level
Level 4

Val-des-Masques is built on water, a maze of canals where the music and the laughter never quite stop. Everyone here wears a mask: carnival for some, necessity for others. In a city where everything is known sooner or later, it is wiser to hide your face.

The heroes arrive with a name, an address and a sealed letter to deliver. They find the door open and the lodging searched with the cold method of a professional. Someone got there first, and that someone has a head start.

"Val-des-Masques is a stage, my dears, and we all play a part on it. Those people, though, are not playing: they mean to burn the whole theatre down."

Three factions share the power of the shadows, and none of them gives anything away. Each opens a different road to what the heroes came for, at a different price. It is up to them to decide who to trust, in what order, and what debts they are willing to owe.

Act II of The Oath of Cendrelac: an open city investigation with no corridor and no mandatory scene, where the alliances struck here come back to the players much later in the campaign. Plays on from Act I, The Escort.

What the manuscript contains

  • Complete act in six scenes, fully laid out and ready to play
  • Non-linear urban investigation in the city of Val-des-Masques
  • Three rival factions detailed, with leaders, motives and rewards
  • Five key locations and a gallery of colourful non-player characters
  • Nine side quests and a masked ball sub-plot
  • Three ready-to-run action scenes: gondola chase, street fight, burglary
  • Stat blocks, cut-out player handouts and mood tables